Sunday, May 3, 2009

FAHRENITE


Plot Summary

The game is set in January 2009. The story begins on a cold New York night, when Lucas, in a possessed trance, stabs a man to death in the restroom of an East Side diner and then flees the scene in confusion. His crime is set against a backdrop of similar ritualistic murders and falling temperatures (hence the name). Detectives Valenti and Miles are charged with solving the case and tracking him down. Lucas then becomes involved in a two millennia old prophecy which will determine the fate of the world. The player is placed in control of all three, and occasionally of Markus, Lucas' brother, over the course of the game, and thus is given the chance to sometimes aid one character in opposing another.

The game also has an innovative plot for its manifold branchings and options. The creators describe the plot as "elastic," capable of much stretching to accommodate the player's choices and decisions across all three characters, although it still follows a set plot thread.[1] For instance, in the opening scene, the player is placed in control of Lucas and left to deal with the aftermath of the murder. The player's choices, such as what to hide, what to leave alone and how to escape the diner, determines what clues Detective Valenti and Detective Miles find and how the patrons recall him, and thus the ease with which they later discover his identity.

The game features three endings with the outcome dependent solely on the results of the final scenes. However, the game features many more scenes and game-play sections, depending on the choices that the player makes.

In each ending, taking place three months later, Lucas states that he has been living with Carla since the end of the game. He then adds that Carla is pregnant from the time in the underground base with the Invisibles, and that their child was exposed to the Chroma as Lucas had been when he was in his mother’s womb.

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