Monday, May 4, 2009

Return of Mysterious Island


Plot Summary

Return to Mysterious Island follows Mina, a strong young woman alone on a round-the-world sailing expedition. Caught in a tremendous storm, she becomes stranded on the shores of a wild and apparently uninhabited island. As she explores her new surroundings, she uncovers artifacts, living spaces and technologies left behind by the people who came before her to this uncharted island.

Rise of Legends


Plot Summary

The game takes place on the world of Aio. Years ago, an alien ship fell on the planet, broken in 3 parts. Those parts fell on 3 regions.

The game begins with Lord Petruzzo, ruler of the Vinci city of Miana, his brother Giacomo, and General Carlini are sent with a group of soldiers to recover an object found in a mine shaft that is making the miners sick. When they arrive, they are attacked by the Doge of Venucci, a bloodthirsty warlord, who has already captured the mysterious device. The Doge fires a laser beam at a nearby outcrop, causing an avalanche. The rubble crushes Petruzzo and many of the soldiers. Giacomo sets out on a quest to kill the Doge and avenge his brother.

Along the way, Giacomo’s army helps the land of Pirata break a Venucci siege, and Lenora, their leader, joins Giacomo on his quest. Further on, they liberate Venucci political prisoners, and discover that Venucci has access to unknown technology.

Giacomo levels Venucci using a weapon that the Doge intended for Miana, Giacomo’s home city, called the Doge Hammer. However, he discovers that the Doge has taken another Hammer to Miana while the battle at Venucci was fought. On returning to Miana, Giacomo finds the city destroyed.

He pursues the Doge into the Alin Desert, where the army is attacked by the Dark Alin Marwan. They are saved by an army led by Giacomo’s friend, the Alin princess Arri. She takes Giacomo to the Alin king, who gives him rest but does not offer military aid. He tells the story of Sawu, the Dark Alin who was driven mad by an object that fell from the sky. Sawu began covering the land in a substance called Dark Glass. To stop the spread of Sawu’ influence, he was sealed in the city of Mezekesh. Giacomo leaves to break the seal and stop Sawu once and for all. He is accompanied by Arri, while Lenora returns to Pirata to prepare her armies.

Defeating Sawu cures his insanity. As Sawu is defeated, however, the Doge arrives to take the object that drove Sawu mad. With the help of the armies of Pirata, the object is kept away from the Doge and the Doge is killed. An alien ship arrives at this time to take the object and the one the Doge stole at the beginning of the game.

Giacomo wants to know more about these “aliens”, so he travels to Cuotl Rainforest, where there have been reports of them being seen. When he arrives, he finds Ix, the Moon God, one of the False Gods that rule the Cuotl, searching for an object like the ones mentioned before, now revealed to be pieces of Cuotl technology. Giacomo battles with Ix, but is nearly defeated until Carlini arrives and kills Ix. Czin, the god of death, then arrives, seeking the device. Giacomo attempts to stop him, but is badly injured when the device explodes. Carlini challenges Czin, and he kills Carlini with little fight.

Giacomo has gained strange new powers from the explosion, which have altered his body and mind. He spends some time building a robotic walker suit to simulate the power that Ix had, so that he can avenge Carlini’s death. He is joined by Kakoolha, rightful leader of the Cuotl, in his assault on the Cuotl gods. When Giacomo's army reaches Czin's capital city, they discover that the Death God is preparing a massive machine that will bring about the apocalypse. Giacomo confronts Czin inside the massive machine, and eventually kills him. After slaying Czin, Giacomo is faced by a mysterious holographic image of what appears to be an alien. Giacomo then destroys the machine while still inside it, and the entire structure explodes.

Later, in the Vinci city-states, statues of Giacomo are made in remembrance of him, and Lenora is now tasked with the matter of unifying the Vinci under a single banner. Arri leaves to travel the world, exiled by her father, the king, for helping Giacomo. The Cuotl, under Kakhoola's rule, are adapting to the new technology the False Gods spread among them.

SACRED


Plot Summary

A great Sakkara demon was conjured into existence by the necromancer Shaddar. The conjuring went wrong, and the Sakkara demon is now loose in the world of Ancaria. The heroes must find the five elements of Ancaria (wind, fire, earth, water, void), and use them to defeat the monster. Each hero has different objectives along the way, but eventually, they all lead up to this one final quest.

SWAT 4


Plot Summary

SWAT 4 features a single-player campaign in which the player has to lead their SWAT element through 13 missions. The missions are not related and there is no overarching storyline. The game aims to have gameplay similar to real SWAT experience. For example, it encourages the use of non-lethal force to subdue and arrest subjects rather than incapacitating or killing them. In addition, players must follow strict protocol to ensure proper use of force. Players may not fire on suspects with lethal weapons unless the suspect points their firearm at a fellow officer or a civilian. Penalties are given for unauthorized use of force, injuries to hostages, officer incapacitation, and personal injury. On the higher difficulty levels, more points are required to pass the mission, with 100 being perfect. On the most difficult level, Elite, players need a 95/100 to pass, and will fail for killing even a single suspect, losing more than two team members without committing an infraction, or committing any infraction in addition to being injured, as each of these actions result in the loss of more than 5 points.

The player is the leader in a five-man SWAT element made up of the leader and four other men that are divided into two pairs, called "teams". The teams are assigned colors, "red" or "blue". The player does not assume direct control over the other officers. However, orders can be issued from an order selection menu, ranging from clearing a room to covering an area and handcuffing a compliant person. Additionally, a video camera is mounted on each police officer's helmet. This allows the leader to see what other members of the element see, and to issue appropriate orders to a team that is in another location.

All missions start with a pre-mission briefing which describes the situation and gives whatever details are available on the suspects and/or hostages. For some missions, a 911 call is heard, which can give a clue on what to expect, and what equipment should be chosen for that situation. The briefing identifies mission goals, which consists of bringing order to chaos by arresting or neutralizing all suspects, and rescue all hostages or other civilians. Sniper support may also be provided, but the snipers' views are limited to static parts of the map, often covering a single window. Different objectives may include the capture of a specific suspect, finding out the fate of an undercover officer, or defusing explosives. After the briefing, the player can choose equipment for themselves and the other four officers. Some mission maps also provide for multiple entry points.

A perfect score may be gained in a campaign by arresting all suspects and rescuing all civilians, securing all weapons, reporting all status updates, not suffering any losses to the team, and not receiving injury. The missions progress from poorly armed suspects to well-equipped soldiers with weaponry such as AK-47s. Suspects may also obtain gas masks, helmets, and body armor. Suspects who cannot be arrested or who will not cooperate when verbally challenged must be neutralized according to SWAT protocol.

SWAT 4 uses the concept of authorized and unauthorized use of weapons. Most situations require the officers to give the suspect a warning to give them the chance to surrender. Shooting without warning is considered unauthorized use of force or deadly force, depending on whether the player kills the suspect. A non-compliant suspect that does not point his weapon at another person may not be lawfully shot. A single unauthorized use of force deducts 5 points, while deadly force deducts 10 points - in addition to the loss of score because of not taking suspects alive. Shooting without warning is allowed if the suspect is pointing their weapon at a hostage or a SWAT team member or if they open fire. Suspect reactions to warnings differ - some may attempt to hide and set up and ambush, some immediately surrender, others will flee and some will open fire. Some suspects may also pretend to surrender and open fire or run. If a hostage is killed, the mission is automatically deemed a failure.

The characters in SWAT 4 are easily injured. Even though all members of the element are equipped with armor, they can be incapacitated quickly. If the player is incapacitated, then the mission ends in failure. Lightly wounded players suffer gameplay penalties depending on injury locations. Leg injuries result in a limp, and arm injuries result in loss of accuracy.

Saga Ralley


NOT MUCH INFO

Street RAce Syndicate


Plot Summary

This game features an underground import racing scene, on which the player's main objective is to gain respect and affection of various females in the city. This is featured in a way that the player must win a variety of respect challenges to attract girls and maintain a good victory streak in order to ensure that they remain with the player. Once in their car, the girls will present the next open race that the player enters. As the player continues to win races, dance videos will be unlocked for viewing.

The game has 50 licensed cars from a variety of manufactures, including models from Nissan,Toyota, Mitsubishi, Lexus, Subaru, and Volkswagen. SRS also features a car damage model that forces the player to drive carefully, heavy damages may impact car performance and heavy repairs may drain the player of money earned from their last race.

Splinter Cell: Pandora Tomorrow


Plot Summary

The main flashpoint in Pandora Tomorrow is Indonesia, in the year 2006, where the U.S. has established a military presence in the newly independent nation of East Timor to train that country's military forces in their fight against anti-separatist Indonesian guerrilla militias. Foremost among these Indonesian militias is the Darah Dan Doa (Blood and Prayer), led by Suhadi Sadono.

Charismatic militia leader Sadono, once trained by the C.I.A. to help fight Communist influences in the region, has grown resentful of the U.S. support of East Timor and its interference with his country's sovereignty. Sadono initiates a suicide bombing and follow up attack on the U.S. Embassy to Dili, capturing a number of U.S. military and diplomatic personnel including Douglas Shetland, an old friend and comrade of Splinter Cell Sam Fisher.

Fisher is sent to infiltrate the embassy and gather intelligence on the Darah Dan Doa. Fisher succeeds in his mission, and the U.S. Embassy is retaken by Delta Force. Sadono escapes, and the U.S. launches a military campaign on Indonesian soil in an attempt to hunt him down, much to the protests of the Indonesian government.

Fisher ultimately learns that Sadono has masterminded a scheme known as "Pandora Tomorrow", by placing a series of biological bombs (ND103's) equipped with the smallpox virus on American soil. Every 24 hours, Sadono makes encrypted phone calls to each of the bomb carriers to delay the release of the virus. If he is killed or detained, the virus is released and millions of Americans will die. Because Sadono is fighting on the front lines in the conflict, the U.S. cannot risk killing him, and is forced to withdraw its forces.

Fisher is sent to infiltrate Darah Dan Doa strongholds in order to learn the location of the smallpox bombs. He is assisted in this endeavor by Shetland and Shetland's PMC, Displace International. Fisher ultimately learns the location of the bombs, and Shadownet spies are sent in to neutralize them, bringing an end to Sadono's threat against the U.S.

Third Echelon decides to capture Sadono alive instead of merely assassinating him, due to the problems created when Fisher assassinated President Nikoladze in 2004.

Although Fisher manages to capture Sadono, Third Echelon learns that a rogue C.I.A. agent, Norman Soth has acquired the last smallpox-armed ND133, and intends to detonate it in Los Angeles' LAX airport. Soth cares nothing for Indonesia, but intends to get revenge on America for betraying him years earlier. Fisher infiltrates LAX, kills Soth and his group of terrorists (disguised as airport workers and security guards), and prevents the detonation of the last smallpox-armed ND133 by disguising himself as a maintenance worker and setting the ND133 down behind two airport security guards, who notice the device almost immediately, and have the airport evacuated. The L.A.P.D. Bomb Squad is then called in to perform a controlled explosion of the device, which is done by an unmanned vehicle using reinforced steel.